Honor Games
Mission
At Honor Games, we strive to create universes, narratives, and experiences that speak to the core of what makes us human.
Our team is made up of passionate, driven individuals that bring out the best in each other. We won’t rest until our games reflect that very same measure.
Projects
Past
Tiberium Secrets
2017 ModDB Continuing Legacy Award Winner
A modification for the game Command and Conquer 3: Tiberium Wars. Tiberium Secrets adds in one full new faction to the game. The other planned factions, and the one made, are intended to be repurposed in the future as a standalone title.Current
Vultures
Economic/factory simulator
About
Honor Games
We are a group of experienced individuals who believe in building enthralling experiences that engage the individual and treating our customers with respect.
Core Values
We adhere to strict moral and ethical principles, and believe in honest dealings on a personal and professional level.
We believe in treating everyone with dignity, and value them as individuals. We also give everyone the credit they deserve.
We believe in life long learning, and we strive to mentor our members. We are always looking for the next horizon of progress, and believe in challenging ourselves.
We believe the whole is greater than the sum of its parts, and we know that it's only with strong individuals and team values that we can have the hope of reaching the zenith of our abilities.
We believe in the unyielding and dogged pursuit of our long term goals.
Team
Core
Eric Chou (GeneralJist)
founder & CEO
John Netzel (ComMieDog)
Chief Engineer
Art
Josiah Broughton
3D Animator
Josiah Broughton is a recent film graduate from the University of Notre Dame’s. He is currently working with their Technology Ethics Center in order to create educational 2D animations. He has a great passion for storytelling and all things video games.
Robert Ranstadler
Story Consultant
Robert is a professional educator, eclectic content creator, and U.S. Marine Corps veteran who’s dabbled in a variety of occupations and industries over the years, including museum collections, transcription, historical research, freelance writing, curriculum development, and teaching. He’s always been an avid gamer, however, tracing his passion back to 8-bit masterpieces that he played as a kid, like Atari’s Star Raiders and Sega’s Phantasy Star.
As a story consultant and subject matter expert at Honor Games, Robert leverages his many years of academic and professional experience to help craft some of the great stories that make for an excellent gaming experience.
Robert presently lives with his family in northern Michigan, where they enjoy snowshoeing, camping, and volunteering in their community.
Code
Matthew Odenwald
Programmer
Matthew Odenwald is a passionate game developer with a Bachelor of Science degree in Game Programming and Development from Southern New Hampshire University. He has successfully crafted a diverse range of games, encompassing both 2D and 3D environments, utilizing both the Unreal and Unity game engines.
His programming journey began during elementary school, when he first acquainted himself with Scratch and MIT App Inventor. As his skills progressed, he ventured into languages such as C++ and C#, further honing his expertise in Unity and Unreal game engines. Demonstrating his passion and talent, Matthew participated in his first Global Game Jam at the young age of 16, subsequently participating in additional game jams while actively pursuing the development of new projects.
Former Members
Aleshia has been drawing all her life. Due to her love for video games and the arts, she decided to make a fusion that combines the two, pursuing a career in the digital entertainment industry. Still striving for improvement, she is a concept artist continuing to further her education by studying digital character design. Outside of all of these things, Aleshia loves working with others towards a common goal and is happy to be a part of Honor Games.
Matt developed his art skills at an early age, taking on every art class he could get into and entered every art competition winning first place each time. Nearing the end of his high school years, he would go on to developing a critique for detail while still focusing on 3D programs and other art programs, learning the base for modeling and photoshop.
In 2011 Matt would be the main director of Tiberium Secrets, where he was the principal 3D artist. He would also become versed in rigging and animation during this time.
Matt is a self-taught individual who is determined to meet the visual and aesthetic goals of any project that our team takes on. Matt took an oath by Talos that he would uphold these values and lead Honor Games to victory!
Megan has 4 years of experience as an environment artist for games. Never staying in a location for more than a few years she has enjoyed working remotely for Cornered Rat Software and Honor Games. She enjoys creating worlds for people to explore and get lost in. Her love of games started as a wee child and has only grown stronger over the years. When she learned she could make games for a living she jumped in head first and hasn’t looked back.
When he was younger, he wrote two painfully thick books as the first set of three in a ‘dual trilogy’. When scouting for a publisher he found himself ghosted for months until he finally got himself an interview. There he was told that for them to be interested, he would need to make the main characters female. He proceeded to spend the next 5 or 10 minutes pretending he was the single human on Earth that lacked even the most basic concept of gender… Until they inevitably ended the meeting.
On that fateful day he was called a ‘willfully ignorant waste of a good writer’… And as the years have passed, he still maintains that there are no words yet known to man that anyone on this cursed Earth might string together in the hopes of describing him better.
Chatter Estop enjoys his dog and hopes to one day own a fridge with a ‘through-the-door ice and water dispenser’.
From a young age, Alexandria had a passion for all things creative with a vivid imagination: Unironically, from the moment she could remember picking up a pencil, she was writing stories and drawing the pictures for them. The Art ranged from traditional to digital by secondary school, but simply continued to practice it as “yet another hobby”. Still, she found herself volunteering her time at every artist-opportunity thrown her way.
She didn’t decide to pursue this as a career however, until she took a 3D modeling course in Autodesk Maya at the Art institutes , shortly after graduating from said Secondary school. There, she practiced her craft for nearly two more years and for a brief period of time, worked alongside a small team called AII Siggraph for a project called ‘Rescue Party ’.
In 2018, Alex continued her studies for a bachelors of Science degree in Game art at Fullsail University. There she honed her skills in Maya, Zbrush, Unreal and substance but specialized in 3D-props and Environments. Near the end of her degree with FullSail, she started as a 3D artist for Honor games.
Caelyn is a self-taught artist with a burning passion for art, worldbuilding, psychology, and character development. Her desire is to be able to use her art and writing to help normalize the discussions of mental health, tearing out the stigmas surrounding it, alongside becoming a behavioral therapist.
Working as a pixel artist at Honor Games is a large step towards reaching those goals as she hones her skills and grows as an artist, writer, and person.
Nico is an experienced project manager who’s worked on games in a variety of genre’s and platforms. Nico began his journey in community management for an esports sports app start-up. Big takeaways from this start-up were a heavy involvement with a community, passion for player focused changes, and an eye for product management. This led Nico to switching his focus to a production role for the mobile game ‘Icons of Theia’. After Theia, Nico joined Rainbow Studios to help produce large multi-platform games like ‘MX vs ATV Legends’.
As the Project Manager for Honor Games, Nico is using his wide knowledge of game production to help make great games.
Mitchell is an experienced professional and devotee to games. With his start by going to school for game design, he has been pursuing a career in games by working at companies in various media forms to learn project management and product development in roles ranging from QA to Content Producer to Production Operations; most notably responsible for producing marketing content at a AAA company for multiple titles with a specialty in interactive content. In his spare time he also fuses project management and creativity by creating games of his own and running an ongoing, original D&D campaign.
Matt got interested in game development while playing board games with his family. He tried his hand at creating some board games, but ultimately decided video games may have a broader reach. He hopes to have an impact on others the same way that video games helped him. Outside of game development, Matt enjoys reading, spending time with family, and going on physical and virtual adventures.
Writing is Jason’s passion, and first love. He’s been writing for a good few years now, and once university came around, after waffling a bit, he realized that he could do what he loved, and get paid for it at the same time. So he hunkered down and worked on getting his BA in English with a Focus on Creative Writing. He finished that in four years, and excitedly works on his own projects, as well as the projects of others.
He currently holds the position of Director of the Writing Department and Mascot at Honor Games.
Dylan Rintoul is an artist and country farm boy from New Hampshire. He first discovered 3D media while studying Fine Arts in Manchester, NH back in 2011. After being accepted into Laguna College of Art & Design, Dylan moved to California to pursue his career even further. After receiving hands-on training from industry professionals at various colleges, his career finally began here, at Honor Games.
Sofia is a 2D artist with a background in theatrical costume design. Her journey with video games began as many do as a young kid with someone else’s game console. While the love of games grew with her it took a bit longer to realize she could actually work on them too. Joining Honor Games and currently continuing her education into 3D art and game development, she strives to improve her skills as an artist to build compelling worlds and experiences for players.
Working as a pixel artist at Honor Games is a large step towards reaching those goals as she hones her skills and grows as an artist, writer, and person.
Dave Collins has been on software development teams since he was a teenager, starting in 1997 with companies like Microsoft Game Studio, Sierra Entertainment, EA, and CCP to name a few. His experience has primarily been in game and web application development. Having roles in Engineering, Product and Project Management and Quality Assurance, Dave is an expert in delivering products. He spends the majority of his spare time designing games, leading game teams, or on the water where he enjoys Scuba and Saltwater Fishing.
Jerry is a software developer based out of Oregon. He has a bachelor’s in computer science from Kettering University. Since 2011 he has worked in factory automation. For him, playing video games has always been a passion. He’s always enjoyed discovering solutions, and game development offers the most unique challenges. With Jerry’s love of challenges and games, becoming a game developer was the logical conclusion. Joining Honor Games offered the perfect opportunity to leverage both his experience and his love for games.
Tonny is a self-taught artist who started developing his skills after late 20’s; it has been a great journey so far. He has around 3 years of experience in the indie games industry, working on personal projects and game jams. He spends most of his free time either watching GDC videos or learning new skills for 2D or 3D art pipelines and working on personal art. He really enjoys making art and bringing characters to life. His main field is 3D sculpting but lately he’s been working mostly on 2D environment and character concept and design. He’s always trying to add new concepts to his works and learning new techniques.
Jobs
Greetings!
We at Honor Games released Command & Conquer 3: Tiberium Wars modification Tiberium Secrets. We are continuing a new commercial project that is not a mod.
We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.
We’re looking for dedicated individuals interested in starting a new project with us.
PROJECT OVERVIEW
Vultures is a game that combines the elements of an economic and manufacturing simulator such as Factorio and Production Line. The game takes place in real time, with players put in charge of a manufacturing corporate empire. Players are responsible for buying plants and equipment, hiring labor, and buying and selling raw materials and finished goods.
The ultimate goal of a player in Vultures is to be the last company still in business (buying out or bankrupting your competitors) or at least the biggest by the end of the simulation.
MISSION STATEMENT
Vultures aims to satirize corporate culture and the manufacturing process. Vultures will keep players engaged, switching between the two simulations to keep either one from becoming stale too quickly.
OPEN POSITIONS
LEAD PROGRAMMER
As the lead programmer for Vultures, you will be responsible for leading a team of developers in meeting expectations for each stage of the project. Act as a member of the core leadership team in guiding the development of the project and company. Coordinate with the art department and project manager on a regular basis. Mentoring and guiding the best development practices, architectural code reviews, establishing development milestones, and working to update progress statuses regularly.
Requirements:
- Unity experience
- Strong C# development expertise
- Knowledge of Source Control (Git)
- Basic understanding of Agile methodologies
- Availability at 7:00 Pacific time on Wednesdays
- Contract Signature
- Fluent in written and spoken English
- Team Player
- Passionate and respectful
- Grit
- Initiative
- Keen attention to detail
- Work on at least 1 shipped game / project
- Experience with Jira (Bonus)
- Leadership experience (Bonus)
BENEFITS:
This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality in all points of design, which means that you’ll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.
REQUIRED TIME
This position will require 20 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. They are currently scheduled for 7pm PST every Wednesday. If you’re unable to meet at this time regularly please say so in your initial response.
We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.
Interested in working with us?
Send time zone, education/experience, resume/portfolio and introduction to contact@honorgames.co, not .com
Project Overview
Vultures is a game that combines the elements of an economic and manufacturing simulator such as Factorio and Production Line. The game takes place in real time, with players put in charge of a manufacturing corporate empire. Players are responsible for buying plants and equipment, hiring labor, and buying and selling raw materials and finished goods.
The ultimate goal of a player in Vultures is to be the last company still in business (buying out or bankrupting your competitors) or at least the biggest by the end of the simulation.
Mission Statement
Vultures aims to satirize corporate culture and the manufacturing process. Vultures will keep players engaged, switching between the two simulations to keep either one from becoming stale too quickly.
Open positions: Creative Art Director
As the creative Art Director for Vultures, you will be responsible for leading a team of developers in meeting expectations for each stage of the project. You will be acting as a member of the core leadership team in guiding the development of the project and company. You will coordinate with the lead programmer and chief engineer on a regular basis. Your duties will include mentoring and guiding the best development practices, and match or exceed artistic standards. You will need management skills as well as artistic merit. We here at HG merge creative director and art director into one role. You will be working closely with the project manager to guide, develop and shape the game.
If you successfully finish this project and help see it through to release you will be given the opportunity to pitch design and propose a game all your own for company development.
Requirements:
- Leadership experience
- Work on at least 1 shipped game / project
- 3DS Max or Maya experience
- Contract Signature
- Fluent in written and spoken English
- Team Player
- Passionate and respectful
- Grit
- Initiative
- Keen attention to detail
- Experience with Jira (Bonus)
Benefits:
This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality across the board, which means that you’ll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.
Professional networking and development opportunities are also critical to our success and if you invest in us, we will invest in you, both on a personal and professional level. As long as your committed to our core values and share knowledge and resources.
Required Time:
This position will require about 15- 20 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. many of us have day jobs in addition to this commitment. You will be responsible for logging and reporting your hours, which will be regularly audited.
We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.
Interested in working with us?
To Apply
Send time zone, education/experience, resume/portfolio and introduction to eric.chou@honorgames.co, not .com
Download Our
Sound Track
ASI Sound Track
56.67mb Music updated
Here is the ASI Soundtrack for you all to enjoy. Feel free to tell us what’s your favorite track.