Honor Games®

Mission

At Honor Games, we strive to create universes, narratives, and experiences that speak to the core of what makes us human.

Our team is made up of passionate, driven individuals that bring out the best in each other. We won’t rest until our games reflect that very same measure.

Projects

Current

Vultures
An Economic/Factory Simulator

Charge!
A Futuristic First Person Shooter

Past

Tiberium Secrets

2017 ModDB Continuing Legacy Award Winner

A modification for the game Command and Conquer 3: Tiberium Wars. Tiberium Secrets adds in one full new faction to the game. The other planned factions, and the one made, are intended to be repurposed in the future as a standalone title.

About
Honor Games

We are a group of experienced individuals who believe in building enthralling experiences that engage the individual and treating our customers with respect.

Core Values

Jobs

Greetings!

We at Honor Games released Command & Conquer 3: Tiberium Wars modification Tiberium Secrets. We are continuing a new commercial project that is not a mod.

We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.

We’re looking for dedicated individuals interested in starting a new project with us.

PROJECT OVERVIEW

Vultures is a game that combines the elements of an economic and manufacturing simulator such as Factorio and Production Line. The game takes place in real time, with players put in charge of a manufacturing corporate empire. Players are responsible for buying plants and equipment, hiring labor, and buying and selling raw materials and finished goods.

The ultimate goal of a player in Vultures is to be the last company still in business (buying out or bankrupting your competitors) or at least the biggest by the end of the simulation.

MISSION STATEMENT

Vultures aims to satirize corporate culture and the manufacturing process. Vultures will keep players engaged, switching between the two simulations to keep either one from becoming stale too quickly.

PROGRAMMER

As the lead programmer for Vultures, you will be responsible for leading a team of developers in meeting expectations for each stage of the project. Act as a member of the core leadership team in guiding the development of the project and company. Coordinate with the art department and project manager on a regular basis. Mentoring and guiding the best development practices, architectural code reviews, establishing development milestones, and working to update progress statuses regularly.

Requirements:

  • Unity experience
  • Strong C# development expertise
  • Knowledge of Source Control (Git)
  • Basic understanding of Agile methodologies
  • Availability at 6:00 Pacific time on Wednesdays
  • Contract Signature
  • Fluent in written and spoken English
  • Team Player
  • Passionate and respectful
  • Grit
  • Initiative
  • Keen attention to detail
  • Work on at least 1 shipped game / project
  • Experience with Jira (Bonus)
  • Leadership experience (Bonus)

BENEFITS

This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality in all points of design, which means that you’ll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.

REQUIRED TIME

This position will require 20 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. They are currently scheduled for 6pm PST every Wednesday. If you’re unable to meet at this time regularly please say so in your initial response.

We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.

Interested in working with us?

Send time zone, education/experience, resume/portfolio and introduction to contact@honorgames.co, not .com

PROJECT OVERVIEW

Charge! is the sport of the day in the future. Professional laser tag is where it is at. This FPS is set in a world where there is peace on earth, and this sport is how people compete and win glory for themselves, their families, and their communities.

MISSION

Develop a futuristic capture the flag-based FPS that pushes the boundaries and strives to innovate the genre. Focusing on the multiplayer experience.

PROGRAMMER

As the programming Lead, you will be familiar with Unreal Engine, and C++. You Will help prototype the project and help lead all programming efforts.

Requirements:

  • Excellent English communication skills (spoken and written).
  • Experience with Unreal engine
  • Critical thinker
  • Contract Signature
  • Team Player
  • Passionate and respectful
  • Grit
  • Initiative
  • Keen attention to detail
  • Experience with Perforce(Bonus)
  • Experience with competitive FPS multiplayer (Bonus)
  • Experience with Sports games design(bonus)
  • Experience FPS games with melee mechanics (bonus)

BENEFITS

This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality across the board, which means that you’ll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.

Professional networking and development opportunities are also critical to our success and if you invest in us, we will invest in you, both on a personal and professional level. As long as your committed to our core values and share knowledge and resources.

REQUIRED TIME

This position will require 10-15 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. Many of us have day jobs in addition to this commitment. You will be responsible for logging and reporting your hours, which will be regularly audited, for the purpose of determining fair Revenue share when the game ships.

(Meetings are currently Monday 3pm PST (GMT-8) during the week.)
We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.

Interested in working with us?

Please email eric.chou@honorgames.co
not .com with the following:

  • your time zone
  • education/experience
  • resume/portfolio
  • what is your Favorite FPS and why
  • brief introduction
We’re always looking for dedicated individuals interested in continuing projects with us. if you don’t see an open position that fits you, but you’re still interested in helping us, reach out on LinkedIn.

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Honor Games® is a registered trademark of Honor Games, LLC based in California in the United States.