About
Honor Games
We are a group of experienced individuals who believe in building enthralling experiences that engage the individual and treating our customers with respect.
Core Values
We adhere to strict moral and ethical principles, and believe in honest dealings on a personal and professional level.
We believe in treating everyone with dignity, and value them as individuals. We also give everyone the credit they deserve.
We believe in life long learning, and we strive to mentor our members. We are always looking for the next horizon of progress, and believe in challenging ourselves.
We believe the whole is greater than the sum of its parts, and we know that it's only with strong individuals and team values that we can have the hope of reaching the zenith of our abilities.
We believe in the unyielding and dogged pursuit of our long term goals.
Team
Core
Eric Chou (GeneralJist)
founder & CEO
Eric J. Chou has over 10 years of experience as a leader for software development. He has served as PR lead and lead writer for Tiberian Eclipse mod, and Tiberium Secrets mod for Command & Conquer 3: Tiberium Wars.
Furthermore, he has served as a staff officer for 3 years for the 102nd multigaming community. He has also worked as a coordinator for companies such as Oracle, Omnicell, and Gilead. His passion is finding the intersections between psychology and technology. He has a Bachelor’s in psychology from the University of California Irvine, as well as an Associates in psychology and general studies science.
In his free time he can be found working for 988lifeline.org, listening to audio books, and watching TV shows. He is also a published author.
Bryon Redfeild
2d Lead - Charge
Ian Elfont
Senior Producer
Derrik Hunter
Junoir Producer & Designer
John Netzel (ComMieDog)
Chief Engineer
John got his start in game development by modding the game Red Alert 2, making snipers that shot thermonuclear bullets, a very devastating and hilariously overpowered weapon. He then went on to work on mods for Generals and Command and Conquer 3: Tiberium Wars. He provided most of the coding for CnC: All-Stars and C&C: The Forgotten, as well as working on Tiberium Secrets.
As the Lead Engineer at Honor Games, John aims to cast off the training wheels of modding and take the reins of video game programming. John promises to use this power for good, not evil, and create games that just work.
Richard Blumenstein
Art Director
Michael Figueroa Acosta
Q & A Lead
Michael Figueroa Acosta, a Caribbean native, brings a diverse skillset and extensive industry knowledge to the table, having gained experience across various sectors. Within the video game industry, he has contributed to the IGDA PR chapter’s board, completed a QA internship with Space Rhino, and collaborated with smaller studios in their QA departments to facilitate game development. Beyond game development, he maintains and manages arcade and rental systems. Furthermore, he is actively engaged in learning and developing machine learning systems, exploring the potential of AI for enhancing non-player characters in video games.
Tim Cerny
Audio Director
Consultants
Richard Zemore
Richard is an experienced indie game consultant with over a decade of experience. He assists game developers with creative ideas and effective marketing strategies to build a solid foundation for a successful game release. He also acts as a creative director for his agency.
Josh Bycer
Art
Code
Dave DeMarle
comes to Honor Games from a career in High Performance Computing and Scientific Visualization. In that realm, he developed and deployed graphics based analysis tools on more than a handful of the world’s largest supercomputers where scientists use them to solve the big problems such as ‘what does 42 mean really?’. Dave is interested in pushing games technology forward and creating fun new experiences for players of all stripes.
QA
Jobs
Greetings!
We at Honor Games released Command & Conquer 3: Tiberium Wars modification Tiberium Secrets. We are continuing a new commercial project that is not a mod.
We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.
We’re looking for dedicated individuals interested in starting a new project with us.
PROJECT OVERVIEW
Vultures is a game that combines the elements of an economic and manufacturing simulator such as Factorio and Production Line. The game takes place in real time, with players put in charge of a manufacturing corporate empire. Players are responsible for buying plants and equipment, hiring labor, and buying and selling raw materials and finished goods.
The ultimate goal of a player in Vultures is to be the last company still in business (buying out or bankrupting your competitors) or at least the biggest by the end of the simulation.
MISSION STATEMENT
Vultures aims to satirize corporate culture and the manufacturing process. Vultures will keep players engaged, switching between the two simulations to keep either one from becoming stale too quickly.
LEAD PROGRAMMER
As the lead programmer for Vultures, you will be responsible for leading a team of developers in meeting expectations for each stage of the project. Act as a member of the core leadership team in guiding the development of the project and company. Coordinate with the art department and project manager on a regular basis. Mentoring and guiding the best development practices, architectural code reviews, establishing development milestones, and working to update progress statuses regularly.
Requirements:
- Unity experience
- Strong C# development expertise
- Knowledge of Source Control (Git)
- Basic understanding of Agile methodologies
- Availability at 6:00 Pacific time on Wednesdays
- Contract Signature
- Fluent in written and spoken English
- Team Player
- Passionate and respectful
- Grit
- Initiative
- Keen attention to detail
- Work on at least 1 shipped game / project
- Experience with Jira (Bonus)
- Leadership experience (Bonus)
BENEFITS
This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality in all points of design, which means that you’ll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.
REQUIRED TIME
This position will require 20 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. They are currently scheduled for 6pm PST every Wednesday. If you’re unable to meet at this time regularly please say so in your initial response.
We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.
Interested in working with us?
Send time zone, education/experience, resume/portfolio and introduction to contact@honorgames.co, not .com
Honor Games® is a registered trademark of Honor Games, LLC based in California in the United States.